When a character commits a particularly righteous act -
defending the weak, telling the truth when it is disadvantageous, or goes
without so that another may enjoy an advantage, the GM may grant the character
a point of Pravda. Conversely, when a character commits a particularly heinous
act - tells a lie that has an especially deleterious impact on someone,
backstabs an ally, or forces another to suffer so that he or she can benefit,
the GM awards the character a point of Krivda.
- Points of Krivda, conversely, can only be used toward evil or selfish ends - deceiving and betraying others, and benefitting at their expense. They cannot be used to give aid, or in neutral situations.
- Unlike inspiration, points of Krivda and Pravda can be accumulated.
- However, Pravda and Krivda cancel each other out. For example, if a character with three points of Pravda has accrued one point of Krivda, the point of Krivda cancels a point of Pravda, and the character now has two points of Pravda to use toward righteous ends.
- It is possible to recoup points of Pravda or Krivda by using them, but not every usage has that result.
Note that accumulating too much Krivda can have significant
drawbacks. A character who has more effective points of Krivda than their
Charisma modifier will be making all Charisma checks vis-à-vis anyone aware of the
character's behavior with disadvantage.
The Pravda-Krivda mechanic may be thought of as a
replacement for alignment. Rather than defining themselves by adherence to an
ethical or moral dogma, most characters struggle to live up to their higher
ideals, and are defined more by what they *do*, not what they believe.
With the last name of Krivda I have heard versions of this many times. Growing up in The USA towards the end of the "Cold War" Era, Pravda was kind of "not the truth" so maybe Krivda wasn't really a lie. Also, kinda like the idea of being a "bad boy".
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