The first - Plague Doctor, is a background I designed shortly after the appearance of 5e rules, but in the last year, it has suddenly become highly topical (for obvious reasons). Of the new party of six in the Markwald campaign, there are two plague doctors, so it's a variant that should attract wide player interest.
The second - the Augur - seemed like an interesting background with good role-playing potential for a medieval setting. It's not exactly "new", and I am highly cognizant of the recent controversy concerning the Vistani in the Ravenloft setting - one that gives a designer a certain amount of pause. But I thought it was worth a try, especially since, as I have pointed out elsewhere, Ravenloft has far deeper problems with perpetuating racial and political stereotypes that simply its take on the Romani people, but that people will continue to play and enjoy the setting anyway.
So with this in mind...
Plague Doctor Background
Optional: Background Ability Modifiers: +1 CON, +1 INT
Skill Proficiencies: Medicine, Nature Tool Proficiencies: Chirurgeon’s tools
Equipment: A set chirurgeon’s tools, a plague doctor’s leather outfit (including mask), a vial of live leeches (or frogs), a caduceus (usable as a spell focus), and a pouch containing 10 gp.
If you are sighted on the streets of a city dressed in your plague doctor’s regalia, people are likely to assume the worst. You may be able to clear the streets, and perhaps to enter restricted places if you make a believable claim you are there to treat a plague victim. You are also one of the few people who can legally handle corpses and perform autopsies.
- You take your work and oath seriously, and would like to be treated as an authoritative professional
- You know that your profession is a mere fraud, and this colors your outlook on life in general
- You are not above lifting a few valuables here and there – their owners are probably not long for this world, and won’t need them anyway
- You use your position to befriend rich people you treat – it might come in handy
- You know a few secrets and scandals involving your city’s administration
- Your patients have an unusually high healing rate (and you’re not sure why)
- You believe yourself invulnerable to the Plague, and other things as well
- You think you have insight into the meaning of the Plague, and invent various apocalyptic theories on this score
d6 Ideal
- Bon Vivant. Enjoy yourself – it’s later than you think (Chaotic)
- Salvation. I work to save people, and by doing so, perhaps make myself worthy of being saved as well. (Good)
- Rules. If you don’t follow proper protocol, things would be even worse (Lawful)
- Judgment. I have the power to decide who lives and dies – as I should (Evil)
- Fate. We have no control over the forces that govern life and death (but we might glimpse signs of Destiny if we look) (Neutral)
- Aspiration. I work hard to make a difference (and a name for myself) (Any)
d6 Bond
- I have lost my whole family to the plague, and don’t know why I was spared
- I saved the life of a patient with very little influence, and this person now follows me around and showers me with attention
- I have recently learned of a miraculous cure (but it is hard to get)
- I don’t like it when the powerful put on airs – the great and the lowly stand equal before Death
- My master had high expectations for me as a physician, but in becoming a mere plague doctor, I have failed him
- If you want to get results, take your oath seriously, and do everything by the book
d6 Flaw
- Sometimes it is better to put people out of their misery
- I have a compulsion to use my position to enrich myself and my family
- I have become a thrill seeker, and like to tempt Death
- There are definitely scapegoats to blame for the Plague and other things going wrong
- I’m jealous of others’ skill and accomplishments, and look for ways to make them mine
- I dabble in divination, perhaps a little too much
Augur Background
Most people belonging to settled society are gadjo, and they regard the Augurs with a mixture of disgust and wonderment. They are perceived as godless, larcenous, and libertine, but at the same time, many gadjo secretly admire the freedom that accompanies the itinerant Augur lifestyle, enjoy Augur musical performance, dance, and outfits (especially at weddings and fairs), and consult Augur fortunetellers (hence, the origin of the group’s designation for outsiders). Not infrequently, the Augurs’ distinct lifestyle serves as a pretext for scapegoating: they are blamed for a variety of sins, from child theft to spreading the Plague, and expelled from towns, or sometimes murdered. They also have a reputation for pronouncing frightful curses against anyone they don’t like.
The Augurs speak a distinct language called Val, which is made up of many loan words picked up from people they have encountered on their travels. They are encouraged to display their talents – whether musical, magical, or martial – freely, to the outside world, if they truly possess them. Some Augurs find the tight social regulation within their bands, or heavy-handed rule by self-styled Augur ‘barons’ or ‘kings’ onerous, and they break away to seek their own way in the world.
Optional: Background Ability Modifiers: +1 DEX, +1 CHA
Skill Proficiencies: Animal Handling, Performance Language Proficiencies: Val, plus an extra language of your choice
Tool Proficiencies: Gaming Set or Musical Instrument (choose)
Equipment: Travelers’ clothes, travel bag, bedroll, mess kit, a charm (roll on the Trinkets table), and a belt pouch containing 10 g.p.
You are aware of the names and rough locations of various Augur bands, and can solicit hospitality for you and your companions as long as you have not been branded a gadjo. You will also be sheltered by them if you have fallen afoul of local magnates or officials.
- I have no compunction about lying to a gadjo
- I meticulously follow all Augur customs and purity laws
- Wherever I am, I always take note of all valuables, as well as exits
- I am drawn to the open road, and don’t like staying in the same place for too long
- I spout off people’s fortunes off the top of my head (whether I have any real talent for fortunetelling or not)
- I never forgive a slight – anyone disrespecting me will pay, sooner or later
- I have one or more superstitions and objects or rituals I use to ward off bad luck
- When I want something (or someone), I pursue the object of my desire at all costs
d6 Ideal
- Tradition. Following the laws and customs of our people is the only thing that keeps us safe. (Lawful)
- Devotion. Regardless of the formal religion I follow, I strive to connect to the cosmic feminine energy. (Good)
- Independence. I strive to follow my heart in all matters. (Chaotic)
- Change. The world is in flux, and we must change with it. (Chaotic)
- Fate. Whatever happens, we cannot escape our destiny. (Neutral)
- Aspiration. I owe it to myself and my intimates to develop my talents to the fullest. (Any)
d6 Bond
- I have been expelled by my band of Augurs, and will do anything to get taken back
- I’m in love with a gadjo, and will pursue them to the ends of the earth
- I’m accused of a crime (which I may or may not have committed) against my band, my baron, or gadjo authorities
- I’m bound to my instrument – it has a soul, and must express itself through me
- I have a vendetta against someone, and must get my revenge
- Somewhere I have a child, and I must ensure that they have a good life
d6 Flaw
- I have a problem with authority
- I’m inordinately drawn to pleasures of the flesh
- I’m a thrill seeker who likes to tempt Death
- I like to collect “souvenirs” from people I meet and places I visit
- I’m rather liberal in uttering curses
- My temper won’t allow me to let an offense go unanswered
Post Scriptum
The Sage can be kept more or less as is (per PHB), but the name should be changed to Learned Doctor, and instead of common clothes, the equipment list would include a scholars' gown, hat and hood, all of which would mark him/her as a member of the ecclesiastical estate. The speciality could include law, medicine, theology, as well as philosophy and its various magical branches (Theurgy, Alchemy, Angelology, Astrology, Goetia, Evocation, and Cabbalism). Necromantia is outlawed, but one might have received training in it if they knew where to look.
No comments:
Post a Comment